Getting Game Audio Right: The Big Picture, By Rob Bridgett

Rob Bridgett has published a very interesting article on Gamasutra called "Getting Game Audio Right: The Big Picture". Let's read! This feature takes a brief look at how to tie audio production dates into the overall delivery schedule of a large-scale video game -- including the key dependencies you should be ... read more.

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Exclusive Interviews

# A B C D E F G H I K M N O P R S T ... read more.

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Feedback

"Be prepared to listen to other’s opinions as well as expecting others to listen to yours." -Rob Bridgett read more.

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Planning for Feedback in Video Game Audio Production

Rob Bridgett has published a new and interesting article on Gamasutra. Let's read: [Veteran audio designer Rob Bridgett (Scarface, Prototype) here outlines how audio designers can avoid creative fatigue and deliver the most compelling audio while collaborating on large studio projects.] There are a great many reasons why gathering critical input from ... read more.

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Featured Sound Designers

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Your questions to Andrew Lackey!

In the same way I did with the Rob Bridgett Special, you have the opportunity to ask your own questions to Andrew Lackey. There are several ways to do that: Leave a comment on this post Use the contact form Write to designing sound [at] gmail [dot] com read more.

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Rob Bridgett Special: Tips for Sound Designers, Plus Readers Interview

The Rob Bridgett Special has come to the end. We will have 10 tips for sound designers, by Rob Bridgett, plus answers to questions readers made to Rob. If your question has not been answered, you probably find that in the 10 tips or the general interview. 10 Tips for Game ... read more.

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Rob Bridgett Special: Prototype [Exclusive Interview]

Here is the final interview with Rob Bridgett, about Prototype, talking about the sound of the cinematics, the mixing process, and more! Designing Sound: First of all tell us something about what was your contribution on Prototype and what do you did for the sound of the game? Rob Bridgett: In late ... read more.

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Rob Bridgett Special: Designing a Game for Sound

Rob Bridgett: This is a response, albeit not as eloquent or timely, to Randy Thom's superb article 'Designing a Movie for Sound' which can be found on the film sound website. Much of what Randy talks about in that article can very easily be applied to games production, however I always ... read more.

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Rob Bridgett Special: The Role of an Audio Director In Video Games

The audio director’s role in games is very similar to the role, defined by Walter Murch, of the ‘Sound Designer’ in film, whereas the role of ‘sound designer’ in games, has a very different implication. (Although to be honest, I still think the perception of a ‘sound designer’ in film, ... read more.

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